Characteristics
Overview
Holds weaponry haphazardly, a charmingly chaotic addition to your virtual armory.
Day one, no workbench yet, and three guns already rattling around your team's inventories. The stand is the rack you can make right now: 200 wood and 75 metal fragments, no bench needed. Every wall rack wants a Level 1 workbench first.
It does not need a wall either. It stands on the floor, so it fits in the middle of a small room or under the stairs, where a horizontal rack has nothing to hang on. The game calls the way it holds weapons haphazard, and that is fair: guns lean in it rather than line up.
Pros
Cons
- No bench, and the least metal of any rack
- Goes anywhere on a floor
- Guns stay in sight, one press away
- Eats floor space you may want for boxes
- Raiders lift guns off it as easily as you do
- Cannot be researched, same as the wall racks
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1 | 200 |
|
2 | 240 |
|
10–12 | 250–300 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
8 | 480 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
4 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.