Characteristics
Overview
A Gravestone marking the remains of an unknown soul
A graveyard in front of the base needs headstones, and here is one. Set three or four in a row inside a graveyard fence and every roamer passing in October sees a proper cemetery where your yard used to be.
Do not look for it in the crafting menu: it cannot be crafted or researched at all, and every one comes from loot or a trade. Once the season ends, a recycler breaks it down into wood. As far as anyone knows it holds no loot and has no other use, so do not put it where a wall or a box should go.
For variety, mix it with the wooden cross, which is loot only as well, and lay a coffin in front of one of them. Unlike the headstones, the coffin is real storage, so the joke can hide your spare meds.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
67–69 | 1,700–1,750 |
|
1 | 2,200 |
|
5 | 2,400 |
|
13 | 2,600 |
|
2 | 2,800 |
|
24 | 2,880 |
| Other ways: siege weapons, vehicles and loot | ||
|
33 | 420 |
|
2 | 1,800 |
|
7 | 2,400 |
|
49 | 2,940 |
|
39 | 4,000 |
|
2 | — |
|
12 | — |
|
16 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.