Characteristics
Overview
A small repeating firework, shoots a series of Blue balls into the air
No sulfur went into this one, and that is most of its charm. The recipe is ten low grade fuel and 25 metal fragments, with no gun powder and no bench. One catch: its blueprint is tied to owning the item on Steam, so only players who own it can craft one. If you do, then on a fresh wipe, when every scrap of powder is going into ammo, you can still make a couple on the first night and nobody in the group will complain.
What you get is modest. Set it down, light it, and it sends up a run of blue balls, one after another. It is smaller than a boomer and far less of a spectacle, but the show lasts longer than a single burst.
The other colours sit with the rest of the Fun items.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2–3 | 50–100 |
|
1 | 120 |
|
1 | 200 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
5 | 300 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
2 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.