Characteristics
Overview
A special boomer which allows you light up the night sky with a custom pattern that you draw. Multiple colors and altitude settings are available.
Every other boomer bursts the way the game decides. With this one you draw the picture yourself, in more than one colour, and choose how high it goes off. Groups use it to write a clan tag over their compound, a heart for a teammate's birthday, or something rude over a rival's roof.
The price differs from the plain colours in one line only. It still takes 30 gun powder and the same low grade fuel, but 50 metal fragments instead of 25. Next to the powder, that is pocket change.
Tip
Draw big. Fine detail turns into a blur from far away, so one or two bold letters read better than a whole word.
If colour alone is enough, a Blue Boomer does it with half the fragments.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
8–9 | 200–250 |
|
2 | 240 |
|
2 | 400 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
4 | 60 |
|
6 | 360 |
|
1 | 600 |
|
6 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
3 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.