Characteristics
Overview
A very large mortar type firework with an orange starburst
The last hour before a forced wipe changes the maths. Your base, your boxes and every bullet in them are gone when the timer runs out anyway, so the 30 gun powder in an orange shell stops being a waste. Plenty of servers count down together in chat while the sky over the map fills with colour.
The rest of the bill is low grade fuel and metal fragments, with no bench. Its blueprint is tied to owning the item on Steam, so if it is yours you can craft a whole row straight from your inventory, even with the base half rubble by then.
Any other night, think twice. Recycling a shell gives back only about half the powder. And if the stash is still huge with minutes to go, the Champagne Boomer burns through even more of it.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
8–9 | 200–250 |
|
2 | 240 |
|
2 | 400 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
4 | 60 |
|
6 | 360 |
|
1 | 600 |
|
6 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
3 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.