Characteristics
Overview
A decorative mount that can hold the skull of a friend or foe.
A raider has been offlining your street all week. When you finally catch him on the road and he drops, his skull already has a place waiting. The mount comes empty: you craft it from 100 wood and 25 metal fragments with no bench, then put a human skull into it.
Its own text says it holds the skull of a friend or foe, and that is the joke. A harvested skull carries the name of the player it came from, so the trophy keeps a record of who you beat. That name is the only thing on it worth reading. It guards nothing.
It cannot be researched, so you need the blueprint first. If one skull on show feels too modest, add skull spikes by the door.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1 | 200 |
|
3 | 360 |
|
15–17 | 400–450 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
2 | 600 |
|
11 | 660 |
|
1 | 900 |
|
1 | — |
|
3 | — |
|
5 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.