Characteristics
Overview
A spike of several skulls. Very spooky.
You held the base through a long online raid and the attackers are lying on your doorstep. Harvest one, take the human skull and plant this outside the main door, so the next group sees how things went for the last one.
That is all it does. It stops no bullets, holds no loot and does not count as a wall. One skull and 150 wood build it with no bench, but it cannot be researched: its blueprint is tied to owning the item on Steam.
Recycling returns about half the wood and only a chance at the skull. Next to a skull fire pit and a skull trophy in the yard, the whole thing reads like a small graveyard.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 400 |
|
1 | 480 |
|
4 | 480 |
|
20–23 | 500–600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
2 | 60 |
|
1 | 200 |
|
2 | 600 |
|
1 | 900 |
|
15 | 900 |
|
1 | — |
|
4 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.