Characteristics
Overview
A beautiful hand crafted Ivory and gold egg, with a miniature monument contained inside.
Sell it before you recycle it. Two high quality metal go into the egg, and no recycler is sure to give both back: a green one returns one, a red one adds the second only half the time, and a yellow one may give you nothing at all.
A collector will often pay more. Put it in your vending machine for a little scrap and leave it overnight. Someone chasing all eight colours may bite, and if nobody does, you have lost nothing. Ivory suits any base, which helps it sell.
Do not expect a fortune, though. It is decor with no use in a fight, and its price is whatever one player on your server thinks it is worth. If nobody buys it within a week, the recycler is still there.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
3 | 360 |
|
18–20 | 450–500 |
|
1 | 480 |
|
4 | 800 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
8 | 120 |
|
2 | 600 |
|
13 | 780 |
|
1 | 900 |
|
15 | 1,600 |
|
1 | — |
|
3 | — |
|
7 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.