Characteristics
- Category
- Items
- Stack size
- 1
- Durability
- 100
- Workbench
- Level 2
- Craftable
- Yes
- Researchable
- Yes · 30 Scrap
- Health
- 500
Overview
A locker for keeping your clothes and armor safe!
Respawn kits are what it is for. You die at a monument, wake up on the bed in your base and want to be back out in one minute, not five. Stand a locker next to the bed, fill it with full sets of clothes and armour plus a gun and meds for the belt, and one swap puts the whole kit on you.
- Craft it at a Level 2 workbench: 100 metal fragments and a little wood.
- Place it beside your bed or the bag you respawn on most.
- Load each kit: clothing in the upper slots, weapon and meds in the belt row underneath.
- After a death, open it and swap the whole kit at once.
Next to the Clothing Mannequin it is the bigger investment and the better tool. The mannequin needs no bench and only 10 scrap, but it is built around a single outfit. The locker asks for 30 scrap and a Level 2 bench and holds several full kits, belt items included, so groups at that stage usually run one per player by the beds.
Keep in mind that everything inside is loot. Raiders who reach the bedroom take the kits along with the rest.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
3 | 600 |
|
2 | 960 |
|
8 | 960 |
|
50–56 | 1,250–1,400 |
|
1 | 2,200 |
|
2 | 2,800 |
| Other ways: siege weapons, vehicles and loot | ||
|
3 | 60 |
|
2 | 200 |
|
4 | 1,200 |
|
2 | 1,800 |
|
36 | 2,160 |
|
2 | — |
|
8 | — |
|
16–17 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Workbench level
- Level 2
- Crafting time
- 25 s
- Research cost
- 30 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 2 Workbench
-
Research
30 Scrap at a Research Table