Characteristics
Overview
A Fog machine which runs on low grade fuel. Can be set to fill an area with a dense fog or triggered by motion.
Picture the gate of your compound on Halloween night. A visitor walks up, and a cloud of fog rolls out from behind the fence around his feet. That is the Fogger-3000 at home: a prop that actually does something, and a fun one.
It runs on low grade fuel, and its own text gives two modes: fill the area with dense fog, or wait and fire when it senses motion. Building one takes a metal pipe, 100 metal fragments and 30 low grade, with no bench.
- Put low grade fuel into it.
- Choose the mode: steady fog or motion.
- Place it where a guest has to walk, not inside your own loot room.
Do not plan fights around it. Fog blinds you as much as the raider, without fuel the machine does nothing, and a smoke grenade gives cover exactly where and when you throw it. Other seasonal gear sits in Misc.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
34–35 | 850–900 |
|
1 | 1,400 |
|
7 | 1,400 |
|
3 | 1,440 |
|
12 | 1,440 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
17 | 240 |
|
1 | 900 |
|
4 | 1,200 |
|
25 | 1,500 |
|
20 | 2,000 |
|
1 | — |
|
6 | — |
|
8 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.