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Fun

Green Roman Candle

The blue candle's twin in green: fuel and frags, no powder, no bench. A row of them on a wall makes a cheap show for a base-warming night.

Characteristics

Category
Fun
Stack size
20
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A small repeating firework, shoots a series of Green balls into the air

One candle on its own looks a bit lonely. Put six along the top of your compound wall, let them go off in green together, and it looks like you planned a party. The recipe is the same as the blue candle: ten low grade fuel and 25 metal fragments each. That is, if you can craft it at all: its blueprint is tied to owning the item on Steam. The whole row then costs a pile of frags and not a grain of sulfur.

Lighting them by hand means running down the line. Fireworks are said to take power too, so a switch wired to the row should fire them together. Test it on one before the guests show up.

Mix in other colours from the Fun category if you have them.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 2–3 50–100
Beancan Grenade 1 120
High Velocity Rocket 1 200
Satchel Charge 1 480
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 1 60
Homing Missile 1 200
Survey Charge 5 300
Mortar Shell 1 600
Propane Explosive Bomb 1 900
MLRS Rocket 1 —
40mm HE Grenade 2 —
Hammerhead Bolt 2 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.