Characteristics
Overview
A small repeating firework, shoots a series of Green balls into the air
One candle on its own looks a bit lonely. Put six along the top of your compound wall, let them go off in green together, and it looks like you planned a party. The recipe is the same as the blue candle: ten low grade fuel and 25 metal fragments each. That is, if you can craft it at all: its blueprint is tied to owning the item on Steam. The whole row then costs a pile of frags and not a grain of sulfur.
Lighting them by hand means running down the line. Fireworks are said to take power too, so a switch wired to the row should fire them together. Test it on one before the guests show up.
Mix in other colours from the Fun category if you have them.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2–3 | 50–100 |
|
1 | 120 |
|
1 | 200 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
5 | 300 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
2 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.