Characteristics
Overview
An array of pots, pans and buckets that passes as a serviceable Drum Kit. Three cymbals, some Tom Drums and a Kick Drum means you can easily lay down a beat.
A clan of six, a quiet evening after a good raid, and a hall big enough for a stage. The drum kit is what turns that into a band. You place it like furniture and sit down to play, so it needs floor space, ideally away from anything you fight over.
It costs more than a guitar: 100 metal fragments, 200 wood and a Level 1 workbench. Nothing in a mid-wipe base misses that much. Like most instruments here, it most likely comes from the paid Instrument Pack.
A typical lineup puts an acoustic guitar beside it and a microphone stand in front for whoever sings. Expect no bonus from any of it. When the band breaks up, a recycler hands back about half of the kit.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1 | 200 |
|
2 | 240 |
|
10–12 | 250–300 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
8 | 480 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
4 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Workbench level
- Level 1
- Crafting time
- 15 s
- Research cost
- 10 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 1 Workbench
-
Research
10 Scrap at a Research Table