Characteristics
Overview
Pull up a stool and have a drink. A decorative item which provides comfort while seated.
Choose it for the look of the room. A cabin with a wooden bar counter, a fishing hut, a log-walled tavern on a roleplay server: in all of those the wooden stool fits, and the metal one looks borrowed from a garage.
In use the two are twins, and both are skins of the chair: neither has a blueprint of its own. You learn the chair, craft it from 75 metal fragments and 50 wood at a Level 1 workbench and pick the wooden look if you own the skin, the same way the metal bar stool works. Sitting on any of them gives comfort, which is all the game says the stool does.
So do not expect the wood to save you metal. Despite the name, you pay the chair's price. Research the chair once, and each look is there for whoever owns its skin.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1 | 200 |
|
2 | 240 |
|
10–12 | 250–300 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
8 | 480 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
4 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Workbench level
- Level 1
- Crafting time
- 15 s
- Research cost
- 15 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 1 Workbench
-
Research
15 Scrap at a Research Table