Characteristics
Overview
A wooden sled to quickly travel down snowy hills.
Snow on the ground and a hill behind the base are all it needs. Place the sled at the top, sit on it and let the slope do the work while your teammate tries to hit you with snowballs on the way down. It is a toy and behaves like one.
Do not count on it for travel. Off the snow it slows to a crawl, it carries no loot, and anyone lying on the ridge can pick off a rider who cannot duck. For real distance, take a horse or a car.
You cannot build one at a workbench or research it: a sled only comes from loot or a trade. A spare one gives 200 to 375 wood in a recycler, depending on which one you use. Park it next to the snowman when the ride is over.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 400 |
|
1 | 480 |
|
4 | 480 |
|
20–23 | 500–600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
2 | 60 |
|
1 | 200 |
|
2 | 600 |
|
1 | 900 |
|
15 | 900 |
|
1 | — |
|
4 | — |
|
7 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.