Characteristics
Overview
A large banner hanging on a wall.
Put it on a wall you walk past every day: above the inner door of the loot room, across the back of the main hall, on the face of the compound wall where raiders look first. It hangs from the building itself, so it needs no floor space and no flat ground.
Until you paint it, it stays blank. Painting works like on a canvas: look at the banner and open the editor. Clan sigils, the flag of a server town, a crude skull that says KOS: a banner suits simple shapes and big fields of colour better than lettering.
The price is 20 cloth and 100 metal fragments. On wipe day those fragments are better spent on tools, so this is a day-two purchase. If there is no wall where you want the flag, the banner on a pole stands on its own and swaps half the metal for wood. More decor like this sits in Items.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
50–53 | 1,250–1,350 |
|
4 | 1,920 |
|
16 | 1,920 |
|
10 | 2,000 |
|
1 | 2,200 |
|
2 | 2,800 |
| Other ways: siege weapons, vehicles and loot | ||
|
24 | 300 |
|
2 | 1,800 |
|
6 | 1,800 |
|
41 | 2,460 |
|
32 | 3,200 |
|
1 | — |
|
10 | — |
|
14 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.