Characteristics
Overview
A decorative rug that can be placed on walls, floors, and ceilings. Provides comfort when in close proximity.
Mostly it is a trophy for the floor of your base. You can lay it on floors, hang it on walls or even stick it to the ceiling, and the game says it gives comfort when you are close to it, which helps you heal a little faster while you hang around at home.
It costs twenty leather and needs no bench, so one good hunt pays for it. The plain rug has the same game text, comfort included, and uses cloth instead. Pick whichever looks better in the room.
Nothing changes in a fight because of it. A raid team will not slow down for a bear on your wall, and early in the wipe the leather is often better spent elsewhere. Craft it when the loot room is full and the doors are upgraded, and browse the rest of the Items if you are decorating anyway.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
2 | 240 |
|
10–12 | 250–300 |
|
1 | 480 |
|
3 | 600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
5 | 60 |
|
8 | 480 |
|
2 | 600 |
|
1 | 900 |
|
9 | 1,000 |
|
1 | — |
|
2 | — |
|
4 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Crafting
- Crafting time
- 15 s
- Research cost
- 15 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
by hand
-
Research
15 Scrap at a Research Table