Characteristics
Overview
A rocking chair that responds to your input. Don't fire whilst seated.
Rocking in a corner of your base is the whole job, and the name hides it. The shortname reads rockingchair.rockingchair3 and the game text is word for word the one of the rocking chair, so what you get is that chair in green.
Nothing in its stats sets it apart. It has no blueprint of its own: you craft the rocking chair (its blueprint is tied to owning the item on Steam) from 130 wood at a Level 1 workbench and pick this look if you own the skin. The teal one matches it line for line too, so you pick a colour and you are done.
Picture a trio that just closed the last wall of its first base: one of you rocks by the window while the other two sort the farm run. It looks cosy. It changes nothing in a fight, and the game's own line tells you not to fire from it anyway.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1 | 200 |
|
2 | 240 |
|
10–12 | 250–300 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
1 | 200 |
|
8 | 480 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
2 | — |
|
4 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.