Characteristics
Overview
A trophy stand to mount the head of killed animals or enemies.
Your first trophy of the wipe usually ends up here. A wolf jumps you on the way back from a node run, you win, and because the skinning knife was on your belt you walk home with its head as well as the meat. The stand costs 100 wood and no workbench, so it can be on the wall the same evening.
The large hunting trophy asks 150 wood and is probably meant for bigger animals like a bear or a stag. Which heads fit which stand is not in the item data, so try the small one first with anything wolf-sized. Fish go on the fish trophy.
It is decor and nothing more. No bonus, no use in a raid, just proof on the wall that you won that fight and somebody in your group saw it.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
13–14 | 350 |
|
1 | 480 |
|
4 | 480 |
|
3 | 600 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
6 | 120 |
|
2 | 600 |
|
11 | 660 |
|
8 | 800 |
|
1 | 900 |
|
1 | — |
|
3 | — |
|
4 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.