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Items

Large Hunting Trophy

A wall stand for the bigger heads a skinning knife brings home. Pure wood, no workbench, and its only job is to show off a hunt to whoever walks in.

Characteristics

Category
Items
Stack size
1
Durability
100
Craftable
No
Researchable
No
Health
100

Overview

In-game description
A large trophy stand to mount the head of killed animals or enemies.

Bragging rights, nailed to a wall. You set the stand up inside your base and mount a head on it, and from then on everyone who walks in sees what you put down. Its game text says animals or enemies, so if that holds, the roamer who kept hitting your farm all week could end up there as well.

The head comes from the hunt, not from the crafting menu. Harvest the body with a skinning knife in hand and you may walk off with one; the other knives only give meat and leather. The stand is 150 wood and needs no workbench, so building it is the easy part.

The small hunting trophy is the cheaper sibling, and whatever you pull out of a river goes on the fish trophy instead. Most likely the animal's size decides the stand, with a bear or a stag wanting this one. In a raid it changes nothing.

Raid cost

Explosive Quantity Sulfur
Explosive 5.56 Rifle Ammo cheapest 17–18 450
Beancan Grenade 6 720
High Velocity Rocket 4 800
Satchel Charge 2 960
Rocket 1 1,400
Timed Explosive Charge 1 2,200
Other ways: siege weapons, vehicles and loot
Torpedo 8 120
Mortar Shell 2 600
Survey Charge 14 840
Propane Explosive Bomb 1 900
Homing Missile 11 1,200
MLRS Rocket 1 —
40mm HE Grenade 4 —
Hammerhead Bolt 5 —

Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.