Characteristics
Overview
A large sized canvas for seamless murals
Most bases have one wall everyone stares at: the one behind the workbench, or the corridor between the airlock and the loot room. The large canvas is the size people reach for there. It hangs flat with no frame around it, so what you paint is all anyone sees.
It does nothing for your defence or your loot. You spend 30 cloth and a pile of wood on something that only looks good, so most players wait until the base is up and the TC has upkeep in it before they craft one.
Pick the size by the wall, not by the price, because every canvas costs the same. A gap next to a door may want the small canvas, while a long main hall can take the XL canvas or a row of them, edge to edge. More decor like this sits in the Items category.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
84–88 | 2,100–2,200 |
|
6 | 2,880 |
|
26 | 3,120 |
|
16 | 3,200 |
|
3 | 4,200 |
|
2 | 4,400 |
| Other ways: siege weapons, vehicles and loot | ||
|
40 | 480 |
|
3 | 2,700 |
|
10 | 3,000 |
|
68 | 4,080 |
|
53 | 5,400 |
|
2 | — |
|
16 | — |
|
23 | — |
Direct hit, hard side, no duds. Satchel Charge is a dud 20% of the time. Beancan Grenade is a dud 15% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.