Characteristics
Overview
Heavy Scientist Plushie
Heavy scientists guard the toughest spots on the map, the oil rigs among them, and almost everyone has a story about one ending a run. This plushie turns that guy into a soft toy. Its game text is just its name, so nothing points to comfort, storage or any other effect.
Like the plain Scientist Plushie and the Hazmat Plushy, it costs fifty cloth with no workbench and cannot be researched. Owning it is what lets you craft it, and a lost one comes back in a second.
Say your group finally takes the rig after three failed evenings. A plushie of the guys who kept killing you, set on the shelf above the loot room, tells that story better than any sign. It lands even better when a teammate walks past in a heavy scientist suit.
Raid cost
| Explosive | Quantity | Sulfur |
|---|---|---|
|
1–2 | 50 |
|
1 | 120 |
|
1 | 200 |
|
1 | 480 |
|
1 | 1,400 |
|
1 | 2,200 |
| Other ways: siege weapons, vehicles and loot | ||
|
1 | 60 |
|
3 | 180 |
|
1 | 200 |
|
1 | 600 |
|
1 | 900 |
|
1 | — |
|
1 | — |
|
1 | — |
Direct hit, hard side, no duds. Beancan Grenade is a dud 15% of the time. Satchel Charge is a dud 20% of the time. A range runs from point blank to the far end of the bullet's falloff, fired from an Assault Rifle.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.