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Weapon

Spas-12 Shotgun

A semi-auto shotgun you cannot craft or research. It comes from airdrops, heli and Bradley loot or the Bandit Camp, and many players save it for base defence.

Characteristics

Category
Weapon
Stack size
1
Durability
100
Craftable
No
Researchable
No
Damage
157.5
Fire rate
240 shots/min
Magazine
6
Reload
5.8 s

Overview

In-game description
A semi automatic military issue shotgun

Do not go looking for a blueprint. The Spas-12 cannot be researched or crafted, so every one you hold came from loot. Airdrops are the most generous source, whether random or called in with a supply signal, with elite crates, heli and Bradley crates and heavy scientists far behind. The black market at Bandit Camp also sells it for scrap.

What you get is a shotgun that keeps firing as fast as you click. Each shell hits softer than a pump shotgun, but the follow-up comes much faster. That is why many players rate it for close fights in doorways and stairwells, from holding off an online raid to clearing a compound.

It eats every 12 gauge shell. Buckshot is the default, slugs give it some reach, and incendiary shells add burn damage.

Watch out

You cannot make another one, so a Spas lost is lost for good. Each fix at a repair bench also trims its maximum condition, which means it will not last forever. Think twice before taking it on a roam you are likely to die on.

Damage

Ammo Close Far Per second
12 Gauge Buckshot 157.5 39.4 630
Handmade Shell 135 33.8 540
12 Gauge Incendiary Shell 112.5 28.1 450
12 Gauge Slug 60 30 240

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.