Characteristics
- Category
- Weapon
- Stack size
- 1
- Durability
- 100
- Workbench
- Level 3
- Craftable
- Yes
- Researchable
- Yes · 60 Scrap
- Damage
- 42.5
- Fire rate
- 400 shots/min
- Magazine
- 15
- Reload
- 4.4 s
Overview
A Military-Grade Semi Automatic Rifle.
The SKS is the fix for a SAR that keeps losing at range. It arrived with the Armed and Animated update as a brand-new rifle that Facepunch pitched as the bridge between the SAR and the M39, with more damage, faster bullets and a quicker fire rate than the SAR. You unlock it on the tech tree once a Level 3 workbench is down.
It runs on the same 5.56 ammo as every late-game rifle, and HV rounds make its fast bullet even easier to lead onto a moving target.
Pros
Cons
- Hits harder and reaches farther than the SAR
- Quick follow-up shots for a semi-auto
- Takes the full set of sights, magazines and muzzles
- Has a kick that even the developers point out
- Still a semi-auto, so a close fight against an AK goes badly
- Needs a Level 3 bench and extra springs
Some players swear by a holosight with a gas compression overdrive and an extended magazine. Before your base has a Level 3 bench, look for one in locked crates and Oil Rig loot.
Damage
| Ammo | Close | Far | Per second |
|---|---|---|---|
|
42.5 | 34 | 283 |
|
42.5 | 34 | 283 |
|
42.5 | 34 | 283 |
|
47.6 | 38.1 | 317 |
Crafting
- Workbench level
- Level 3
- Crafting time
- 30 s
- Research cost
- 60 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 3 Workbench
-
Research
60 Scrap at a Research Table