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Weapon

SKS

A Level 3 semi-auto rifle that does the SAR's job harder and from farther away. Pick it when you want to win long fights one tap at a time.

Characteristics

Category
Weapon
Stack size
1
Durability
100
Workbench
Level 3
Craftable
Yes
Researchable
Yes · 60 Scrap
Damage
42.5
Fire rate
400 shots/min
Magazine
15
Reload
4.4 s

Overview

In-game description
A Military-Grade Semi Automatic Rifle.

The SKS is the fix for a SAR that keeps losing at range. It arrived with the Armed and Animated update as a brand-new rifle that Facepunch pitched as the bridge between the SAR and the M39, with more damage, faster bullets and a quicker fire rate than the SAR. You unlock it on the tech tree once a Level 3 workbench is down.

It runs on the same 5.56 ammo as every late-game rifle, and HV rounds make its fast bullet even easier to lead onto a moving target.

Pros

Cons

  • Hits harder and reaches farther than the SAR
  • Quick follow-up shots for a semi-auto
  • Takes the full set of sights, magazines and muzzles
  • Has a kick that even the developers point out
  • Still a semi-auto, so a close fight against an AK goes badly
  • Needs a Level 3 bench and extra springs

Some players swear by a holosight with a gas compression overdrive and an extended magazine. Before your base has a Level 3 bench, look for one in locked crates and Oil Rig loot.

Damage

Ammo Close Far Per second
5.56 Rifle Ammo 42.5 34 283
Explosive 5.56 Rifle Ammo 42.5 34 283
HV 5.56 Rifle Ammo 42.5 34 283
Incendiary 5.56 Rifle Ammo 47.6 38.1 317

Crafting

Workbench level
Level 3
Crafting time
30 s
Research cost
60 Scrap

Full tree and calculator →

Recycling

How to get

  • Craft

    at a Level 3 Workbench

  • Research

    60 Scrap at a Research Table