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Weapon

SKS

12 HQM, two springs and a semi body. The body is the one your SAR runs on, so the real question at Level 3 is which of the two gets it.

Data: Rust build 2026-10-02

Item details

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Summary

High Quality Metal
×12
Craft time
30 s
Workbench
Level 3
Research
60 Scrap

Resources

Crafting tree

SKS ×1

Crafting chain

Item Crafts × yield Left over
SKS30 s · Level 3 1 × 1 —

About this craft

Mid wipe, the box of semi bodies tends to fill faster than the box of rifle bodies. Road crates hand out the semi body early, while every AK still waits on its own rare part. The SKS turns that surplus into a Level 3 rifle, and its blueprint costs little scrap next to the assault rifle, so it is a sensible first buy at a fresh Level 3 bench.

Springs are the new cost. At Level 3 you can finally craft a metal spring yourself, but it eats HQM and scrap the AK would also like, so craft them alongside the rifles and keep every one that recycled guns hand back.

The mistake is habit. Once the SKS is learned, a body that goes into an SAR is a weaker rifle for the same scarce part. Leave the SAR to the teammate who dies on every roam, where its small HQM bill hurts least.

Questions

SKS ×10: how many resources?

High Quality Metal ×120, Metal Fragments ×2,000, Metal Spring ×20, Semi Automatic Body ×10.

Which workbench does SKS need?

Workbench level 3.

How long does SKS take to craft?

30 s for one, every step included.

How much scrap does researching SKS take?

60 scrap for every blueprint in the chain.

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Quick facts

Item
SKS
Category
Weapon
Stack size
1
Yield per craft
1
Workbench
Level 3
Research
60 Scrap