Characteristics
Overview
The firing mechanism of a semi automatic weapon.
The question with this part is never how to get more, but which gun gets the one you just found. Say it turns up in a crate on day two. The semi-automatic pistol and the semi-automatic rifle both unlock at a Level 2 bench and both want it, and you rarely hold two. Most players give it to the rifle: 5.56 at mid range wins more fights than a sidearm does, and the pistol can wait for the next body.
There is no research for it and no blueprint to learn, so bodies come from crates, dead players and recycled guns. Later on, a Level 3 bench opens the SKS, a stronger home for the same part. Feeding the body itself to the recycler is a waste: a little HQM, some frags and 15 scrap for something that could have been a gun.
The M92 and Prototype 17 carry one inside too, and you cannot craft either of them. So when a looted one wears out, recycle it instead of leaving it in a box. The ordinary recycler gives the body back half the time, the red one three times in four, and that body becomes your next SAR.
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
Used in
How to get
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Recycle from