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Attire

Nomad Suit

A hazmat suit in wanderer's dress. The row copies the plain hazmat, so the name buys no help against heat or snow, only the radiation job.

Characteristics

Category
Attire
Stack size
1
Durability
450
Workbench
Level 2
Craftable
Yes
Researchable
Yes · 60 Scrap
Bullet protection
30%
Explosion protection
30%

Overview

In-game description
A nomad suit.

On a run through the desert it changes nothing but your silhouette. Despite the wanderer's name, the shortname files it with the hazmat suits, and the row matches the plain hazmat suit to the last field: the same Level 2 workbench, seven HQM, the same sewing kits and tarp, 450 durability and the same recycling.

Its three-word game text promises nothing against heat or cold. For snow, the Arctic Suit is the variant whose own text offers warmth. In the sand, this one and the plain hazmat serve alike at the monument, and both leave you soft when a roamer opens up on the road home.

It has no blueprint of its own: you craft a plain hazmat and pick this look if the skin is yours. Wearing a looted one needs no skin at all.

Protection

  • Bullet 30%
  • Arrow 30%
  • Stab 30%
  • Slash 30%
  • Blunt 30%
  • Explosion 30%
  • Cold 50%
  • Cold exposure 50%
  • Radiation exposure 50%
  • Bite 50%
Covers
  • Head
  • Chest
  • Stomach
  • Arms
  • Hands
  • Legs
  • Feet

Crafting

Workbench level
Level 2
Crafting time
20 s
Research cost
60 Scrap

Full tree and calculator →

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 2 Workbench

  • Research

    60 Scrap at a Research Table