Characteristics
- Category
- Attire
- Stack size
- 1
- Durability
- 450
- Workbench
- Level 2
- Craftable
- Yes
- Researchable
- Yes · 60 Scrap
- Bullet protection
- 30%
- Explosion protection
- 30%
Overview
A nomad suit.
On a run through the desert it changes nothing but your silhouette. Despite the wanderer's name, the shortname files it with the hazmat suits, and the row matches the plain hazmat suit to the last field: the same Level 2 workbench, seven HQM, the same sewing kits and tarp, 450 durability and the same recycling.
Its three-word game text promises nothing against heat or cold. For snow, the Arctic Suit is the variant whose own text offers warmth. In the sand, this one and the plain hazmat serve alike at the monument, and both leave you soft when a roamer opens up on the road home.
It has no blueprint of its own: you craft a plain hazmat and pick this look if the skin is yours. Wearing a looted one needs no skin at all.
Protection
-
Bullet
30% -
Arrow
30% -
Stab
30% -
Slash
30% -
Blunt
30% -
Explosion
30% -
Cold
50% -
Cold exposure
50% -
Radiation exposure
50% -
Bite
50%
- Head
- Chest
- Stomach
- Arms
- Hands
- Legs
- Feet
Crafting
- Workbench level
- Level 2
- Crafting time
- 20 s
- Research cost
- 60 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 2 Workbench
-
Research
60 Scrap at a Research Table