Characteristics
Overview
Trusty pair of shorts, may provide a breeze in undesired places. Worse than their full length counterparts with only basic protection from damage and the elements.
On the first morning of a wipe your legs have three cloth options, and shorts sit in the middle. Here is what the rows and the game texts say:
| Item | Bench | Cost | Its text promises |
|---|---|---|---|
| Burlap trousers | none | 20 cloth | nothing specific |
| Shorts | none | 30 cloth | basic protection |
| Pants | Level 1 | 40 cloth and a sewing kit | great all-round protection |
So shorts make sense in one case: no bench yet, the hemp along the river gave you plenty of cloth, and you want a little more than burlap. Even then the text warns about a breeze in undesired places, which reads like less warmth on a cold night.
A pair you pull off a dead fresh spawn is free, so wear it. Paying 15 scrap at the research table for the blueprint is harder to defend once your base has a Level 1 workbench and pants are one sewing kit away.
Protection
-
Bullet
10% -
Arrow
10% -
Stab
10% -
Slash
10% -
Blunt
10% -
Cold exposure
40% -
Radiation exposure
2% -
Bite
20%
- Legs
- Feet
Crafting
- Crafting time
- 15 s
- Research cost
- 15 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
by hand
-
Research
15 Scrap at a Research Table