Characteristics
Overview
A pair of standard issue battle dress uniform pants. Old, worn, stained, but provides moderate protection.
You win a fight on the road and the other guy was wearing these. Keep them. Their own description calls them old and stained but good for moderate protection, which is more than the burlap trousers you are probably in.
Getting your own pair is another story. The row lists a recipe of sixty cloth with no bench, but the game files settle it: the pants cannot be crafted or researched at all, and a research table will not turn a pair into a blueprint. Every pair comes from loot, recycling or trade, so treat one as a lucky find.
They are trousers, so a road sign kilt should still go over them once you have one. A pair nobody needs is worth breaking down: the recycler hands back about half the cloth, a decent stack for bandages and sleeping bags.
Protection
-
Bullet
20% -
Arrow
20% -
Stab
15% -
Slash
25% -
Blunt
25% -
Cold exposure
35% -
Radiation exposure
5% -
Bite
20%
- Legs
- Feet
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.