Characteristics
- Category
- Attire
- Stack size
- 1
- Craftable
- No
- Researchable
- No
- Bullet protection
- 30%
- Explosion protection
- 100%
Overview
A bandit guard suit
Every guard at Bandit Camp wears this, and they are the ones who open fire if you pull a gun inside. It is the camp's NPC uniform, and the row shows it in its own way: no workbench, no research cost, no durability, and the same recipe as the scientist suits, with high quality metal, two sewing kits and some tarp. On a normal server you will not see it in your crafting menu.
Its game text is one short line and names no protection at all. So if a modded server hands you one through a kit, wear it for the look and keep your real armour for fights. Like the heavy scientist suit, it mostly exists to dress an NPC. For outfits you can actually make, browse the rest of the attire.
Protection
-
Bullet
30% -
Arrow
30% -
Stab
30% -
Slash
30% -
Blunt
90% -
Explosion
100% -
Cold
50% -
Cold exposure
50% -
Radiation exposure
50% -
Bite
90%
- Head
- Chest
- Stomach
- Arms
- Hands
- Legs
- Feet
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.