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Ammunition

SAM Ammo

One pipe and a little gun powder come out as six missiles at a Level 2 bench. Cheap to keep a SAM Site fed, but the pipe is gone for good once crafted.

Data: Rust build 2026-10-02

Item details

Calculator

Summary

Sulfur
×60
Craft time
11 s
Workbench
Level 2
Research
40 Scrap

Resources

Crafting tree

SAM Ammo ×1

Crafting chain

Item Crafts × yield Left over
SAM Ammo5 s · Level 2 1 × 6 +5
Gun Powder6 s · Level 1 3 × 10 —

About this craft

Ask for missiles in whole batches. Every craft hands you six, whatever number you typed, so a single missile costs the same metal pipe as the full batch, and one missile past a batch costs a second pipe. The gun powder lines up at any count; the pipe is the only thing worth counting.

The blueprint costs little scrap at a Level 2 bench, so learn it the day the SAM Site goes on the roof. A site with power and no missiles stops nothing.

Watch out

Crafting them is a one-way door. Recycled missiles give back a pinch of powder and only rarely the pipe, so turn spare pipes into missiles, not the ones a gun or a rocket was waiting for.

That pipe could also be a whole high velocity rocket. If roof fights against players are what keep going wrong, the launcher is the better home for it; if minicopters are, the batch of missiles is.

Questions

SAM Ammo ×10: how many resources?

Sulfur ×120, Charcoal ×180, Metal Pipe ×2.

Which workbench does SAM Ammo need?

Workbench level 2.

How long does SAM Ammo take to craft?

11 s for one, every step included.

How much scrap does researching SAM Ammo take?

40 scrap for every blueprint in the chain.

More recipes

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Quick facts

Item
SAM Ammo
Category
Ammunition
Stack size
1,000
Yield per craft
6
Workbench
Level 2
Research
30 Scrap