Characteristics
- Category
- Attire
- Stack size
- 1
- Workbench
- Level 1
- Craftable
- Yes
- Researchable
- Yes · 15 Scrap
- Bullet protection
- 15%
Overview
A tshirt, simple undergarment. Good protection from damage and the elements.
Bare skin under your armour wastes a layer, and a T-shirt fills it for twenty-five cloth. Its own text is generous, calling it good protection from damage and the elements. In practice it is a thin layer you wear under a road sign jacket, not instead of one.
The trouble is the company it keeps. The longsleeve comes from the same Level 1 bench for the same 15 scrap and covers your arms for five cloth more, so if you research one top, make it that one. The shirt costs the same cloth as this, asks twice the scrap and its text promises less. And once a Level 2 bench is up, the hoodie beats all of them.
So a T-shirt is something you find more often than craft. Your group just raided a starter base and the box holds three of them. Those are your respawn tops for the next day: pull one on at the sleeping bag and spend the scrap on something else. Below it sits only the tank top, which needs no bench at all.
Protection
-
Bullet
15% -
Arrow
10% -
Stab
15% -
Slash
15% -
Blunt
15% -
Cold exposure
35% -
Radiation exposure
3% -
Bite
30%
- Chest
- Stomach
- Arms
- Hands
Crafting
- Workbench level
- Level 1
- Crafting time
- 15 s
- Research cost
- 15 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 1 Workbench
-
Research
15 Scrap at a Research Table