Characteristics
Overview
A pure cooling tea that temporarily decreases your max and core temperature. Enriched with milk to make the effect last longer.
Most of a desert war is waiting. Your base sits in the sand, a clan has been chipping at it since noon, and you spend an hour on the roof in heavy armour between their pushes. That is the milky cup's job. It does what a Pure Cooling Tea does, lowering your max and core temperature for a while, and three bottles of milk make it last longer.
A creamy cup would hit harder and be gone before the second wave. On a long defence you would rather drink once and forget about the heat, so whoever runs the kit room hands these out first.
Tip
Keep a water jug on the roof too. A player who overheats gets thirsty faster, and this tea's game text says nothing about hydration.
Unlike the pure tea, which comes out of the Mixing Table, this one has a blueprint. Every player knows that blueprint from the start and crafts the cup at a Level 1 workbench, so for a desert base there is nothing to unlock first. The milk is the hard part: it has to stay whole, not sit in a fridge and turn into cream.
Crafting
- Workbench level
- Level 1
- Crafting time
- 15 s
- Research cost
- 10 Scrap
How to get
-
Craft
at a Level 1 Workbench
-
Research
10 Scrap at a Research Table