Characteristics
Overview
A pure cooling tea that temporarily decreases your max and core temperature.
Whoever runs the kit room in a desert base ends up doing dairy maths. There is a shelf of pure teas, a few bottles of milk, a little cream from the fridge, and every cup on that shelf could use them. Cooling usually comes last in the queue. Plain, it already lowers your max and core temperature for a while, the top tier of what the Advanced Cooling Tea it is mixed from does, and for a farm run in armour or a ride across the dunes that is plenty.
Cream spent here is cream that is not in a creamy healing cup, and in a fight a faster heal is worth more than a cooler head. So the upgrades only pay when heat itself is the problem.
A long defence on a hot roof, an hour of waiting between pushes, wants the milky version, so one cup covers the whole watch. A short push across open sand in full kit wants the creamy one, drunk at the last bit of cover. Anything in between gets the plain cup.
Keep water close as well. The English game text of this tea says nothing about hydration, and overheating makes you thirsty faster, so a bottle in the hotbar stays part of the desert kit.