Characteristics
Overview
A pure healing tea, provides hydration and heals you a large amount over time. Enriched with milk to make the effect last longer.
Chip damage is what kills roamers. A bear clips you on the way out, you jump off a ledge a bit too high, someone pokes you from range and runs. None of it is worth a syringe, and all of it adds up. The milky cup is for that. It starts from a Pure Healing Tea, which heals you a large amount over time, and three bottles of milk make the effect last longer.
| Heal | How it works | Best moment |
|---|---|---|
| Medical syringe | right away | mid-fight |
| Large Medkit | over time, up to max health | after a fight, behind cover |
| Creamy cup | over time, stronger, shorter | as a short fight starts |
| Milky cup | over time, longer | as a long roam starts |
So you drink it once on the way out of base and stop thinking about it. It also gives hydration, which matters on a long loop when the nearest river is the wrong way.
What it will not do is save you in a fight. Its value is spread over a long stretch, so the share that lands during a gunfight is small. Keep a syringe on the hotbar for that.
Crafting
- Workbench level
- Level 1
- Crafting time
- 15 s
- Research cost
- 10 Scrap
How to get
-
Craft
at a Level 1 Workbench
-
Research
10 Scrap at a Research Table