Characteristics
Overview
A pure healing tea, provides hydration and heals you a large amount over time.
Your duo just won the fight by the road, but you went down in it, and your friend picked you up with almost no health and an empty syringe slot. Nobody is shooting now. There are bodies to loot and a long walk home, which is exactly the job of a plain cup. The game says it heals you a large amount over time and gives hydration, a clear step up from the Advanced Healing Tea it is mixed from.
Take it to a Level 1 bench and the same heal changes shape:
- three cream make a creamy cup, stronger and shorter, for a fight you know is about to start
- three milk make a milky cup that lasts longer, for a roam full of small hits
Plain sits between them and costs nothing extra. When dairy is short, the after-fight cup is the one to leave as it is, since with no one shooting the heal does not need to land fast.
None of the three replaces a medical syringe, though. Healing over time is too slow while someone is peeking you, so carry both and let the tea work once you are behind cover.