Characteristics
Overview
Heal yourself or others with this syringe. Left-click heals you, right-click heals a target.
Syringes are the heal for the middle of a fight. You trade shots at a monument, duck behind a container, inject, and peek again with a good chunk of health back. Part of the heal lands at once and the rest follows over the next moments, so injecting early beats waiting until one more hit would drop you.
LMB injects you, RMB injects the teammate you aim at, and that second button wins more team fights than people expect. While the needle goes in you are not shooting, so do it behind cover, never in the open.
Crafting them takes a Level 2 workbench plus cloth, low grade fuel and frags. Until you get there they come from crates and dead scientists, and you hoard every one. Only two fit in a slot, so a proper fight kit spreads them over the belt and the inventory.
Two syringes also make a Large Medkit. Keep the syringes for fights and turn only the spares into a kit for the belt.
Crafting
- Workbench level
- Level 2
- Crafting time
- 10 s
- Research cost
- 30 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
Used in
How to get
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Craft
at a Level 2 Workbench
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Research
30 Scrap at a Research Table
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Recycle from