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Attire

Miners Hat

A flashlight on your head for night farming and dark caves. It burns low grade fuel and takes the helmet's place, so it is a farming hat, not a fighting one.

Characteristics

Category
Attire
Stack size
1
Workbench
Level 1
Craftable
Yes
Researchable
Yes · 15 Scrap
Bullet protection
20%

Overview

In-game description
A leather cap with a flashlight attached. It uses Low Grade Fuel and can be activated from the inventory.

Ore nodes in a cave do not care what time it is, and neither does this hat. You switch it on from the inventory, the beam goes wherever you look, and both hands stay on the pickaxe. That is its whole edge over an industrial torch, which you hold and swing like a weapon.

Fifteen cloth, ten low grade fuel and fifty metal fragments at a Level 1 bench, plus 15 scrap to research. Next to the candle hat it costs more and throws a real beam instead of a dim glow, so most players jump straight to it once the frags are there.

Watch out

It sits where a helmet would. Caves and quarries draw other players, and whoever walks in behind you wearing a coffee can helmet wins the headshot trade. Carry a helmet in your inventory and swap the moment you hear footsteps.

And switch it off before you leave the cave. A moving beam on a dark hillside is the easiest target on the server.

Protection

  • Bullet 20%
  • Arrow 25%
  • Stab 25%
  • Slash 25%
  • Blunt 25%
  • Cold exposure 60%
  • Radiation exposure 5%
  • Bite 40%
Covers
  • Head

Crafting

Workbench level
Level 1
Crafting time
15 s
Research cost
15 Scrap

Full tree and calculator →

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 1 Workbench

  • Research

    15 Scrap at a Research Table