Skip to content
Ammunition

Incendiary Pistol Bullet

Pistol and SMG rounds with added fire damage and a slower flight. Worth it in a corridor fight, a liability once the target is more than a few metres off.

Characteristics

Category
Ammunition
Stack size
128
Workbench
Level 2
Craftable
Yes
Researchable
Yes · 60 Scrap
Damage
56
Bullet speed
225 m/s

Overview

In-game description
Slower moving ammunition that deals fire damage. There's a small chance it will start a fire.

Use them up close, inside something. In a tight monument corridor or a base you have just breached, the fire damage stacks on top of an ordinary hit and the target has nowhere to step out of the flames.

Pros

Cons

  • Extra fire damage in fights that end within a few metres
  • Same guns as regular rounds, so no new weapon to carry
  • Slower bullet, so more lead and more drop at range
  • Every round costs sulfur you could put into raiding

Anything that fires the plain pistol bullet takes these, from the semi-automatic pistol to the Thompson. But most players keep normal rounds in the mag and only run incendiary after finding a pile in a crate. Honestly that is the right call. A shot that drops short loses you more fights than a bit of burn damage wins.

Damage

Weapon Close Far Per second
Custom SMG 33.6 26.9 336
Handmade SMG 22.4 17.9 160
M92 Pistol 50.4 40.3 336
MP5A4 42 33.6 420
Prototype 17 44.8 35.8 398
Python Revolver 61.6 49.3 411
Revolver 39.2 31.4 224
Semi-Automatic Pistol 44.8 35.8 299
Thompson 42 33.6 323
Velocity
225 m/s
Falloff
100% up to 10 m, 80% from 60 m

Crafting

Workbench level
Level 2
Crafting time
3 s
Research cost
60 Scrap

Full tree and calculator →

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 2 Workbench

  • Research

    60 Scrap at a Research Table