Characteristics
- Category
- Ammunition
- Stack size
- 128
- Workbench
- Level 2
- Craftable
- Yes
- Researchable
- Yes · 60 Scrap
- Damage
- 56
- Bullet speed
- 225 m/s
Overview
Slower moving ammunition that deals fire damage. There's a small chance it will start a fire.
Use them up close, inside something. In a tight monument corridor or a base you have just breached, the fire damage stacks on top of an ordinary hit and the target has nowhere to step out of the flames.
Pros
Cons
- Extra fire damage in fights that end within a few metres
- Same guns as regular rounds, so no new weapon to carry
- Slower bullet, so more lead and more drop at range
- Every round costs sulfur you could put into raiding
Anything that fires the plain pistol bullet takes these, from the semi-automatic pistol to the Thompson. But most players keep normal rounds in the mag and only run incendiary after finding a pile in a crate. Honestly that is the right call. A shot that drops short loses you more fights than a bit of burn damage wins.
Damage
| Weapon | Close | Far | Per second |
|---|---|---|---|
|
33.6 | 26.9 | 336 |
|
22.4 | 17.9 | 160 |
|
50.4 | 40.3 | 336 |
|
42 | 33.6 | 420 |
|
44.8 | 35.8 | 398 |
|
61.6 | 49.3 | 411 |
|
39.2 | 31.4 | 224 |
|
44.8 | 35.8 | 299 |
|
42 | 33.6 | 323 |
- Velocity
- 225 m/s
- Falloff
- 100% up to 10 m, 80% from 60 m
Crafting
- Workbench level
- Level 2
- Crafting time
- 3 s
- Research cost
- 60 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
at a Level 2 Workbench
-
Research
60 Scrap at a Research Table