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Ammunition

Pistol Bullet

The round behind most early-wipe gunfights. Made at a Level 1 workbench, it feeds the revolver and the SMGs that follow, but fades at longer range.

Characteristics

Category
Ammunition
Stack size
128
Workbench
Level 1
Craftable
Yes
Researchable
Yes · 30 Scrap
Damage
50
Bullet speed
300 m/s

Overview

In-game description
Ammunition for a Pistol. Loses velocity when fired over long distances resulting in slightly decreased damage.

Most of the shooting in the first day of a wipe goes through this cartridge. A revolver off a Level 1 workbench with a stack of these is the usual step up from bow and spear, and the same ammo keeps working when you move on to a Thompson or a Python.

Its weak point is distance. The bullet slows down over long range and hits a little softer for it, and in practice that feels worse than "a little" because you are fighting the drop as well. Inside a monument or around a base you will not notice. Across a road you will.

That is what HV pistol ammo fixes: it flies faster and holds its damage further out. It needs a Level 2 bench though, so on a fresh wipe you live with plain rounds for a while.

Tip

Run dry halfway through a monument and the revolver becomes a club. Craft your ammo before you leave and keep spare gunpowder at base so you can refill straight away.

Damage

Weapon Close Far Per second
Custom SMG 30 24 300
Handmade SMG 20 16 143
M92 Pistol 45 36 300
MP5A4 37.5 30 375
Prototype 17 40 32 356
Python Revolver 55 44 367
Revolver 35 28 200
Semi-Automatic Pistol 40 32 267
Thompson 37.5 30 288
Velocity
300 m/s
Falloff
100% up to 10 m, 80% from 60 m

Crafting

Workbench level
Level 1
Crafting time
3 s
Research cost
30 Scrap

Full tree and calculator →

Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 1 Workbench

  • Research

    30 Scrap at a Research Table