Characteristics
- Category
- Weapon
- Stack size
- 1
- Durability
- 100
- Craftable
- No
- Researchable
- No
- Damage
- 50
- Fire rate
- 343 shots/min
- Magazine
- 20
- Reload
- 3.25 s
Overview
Military grade semi auto rifle
Think of it as what the semi-automatic rifle grows up into. Same idea, one shot per click, but military grade: harder hits, a tighter cone, a bigger magazine. It lives between the SAR and the bolt action and plays as a marksman rifle for fights at medium to long range, where a bolt cycles too slowly and an automatic sprays too wide.
Most people get theirs from supply drops, where it is one of the more common guns. The Black Market at Bandit Camp and the bandit weapons shop in the Deep Sea also sell it for scrap. It cannot be researched, so a teammate who rolls one from an airdrop should not take it on a careless roam.
Load HV 5.56 for distance and plain rounds for anything closer. A holosight covers mid range; past that, people put on a bigger scope. A burst module also fits and makes it fire faster with less kick, a good home for the modules your group pulls out of recycled LR-300s.
Damage
| Ammo | Close | Far | Per second |
|---|---|---|---|
|
50 | 40 | 286 |
|
50 | 40 | 286 |
|
50 | 40 | 286 |
|
56 | 44.8 | 320 |
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.