Characteristics
Overview
Simple hide boots, made with common materials. Basic all-round protection.
Your building spot is a short walk from the snow line, and the ore nodes you want sit up there in the white. Walking up barefoot or in cloth is how a fresh spawn ends the evening shivering at a campfire instead of hitting rocks. So the first deer you drop on the way becomes boots before anything else: ten leather, no bench, fifteen seconds in the queue.
For your feet they are the middle step. Their description promises basic all-round protection, a little more than burlap shoes give, and leather keeps you warmer than cloth once the night turns cold. Against a bullet they do nothing worth mentioning.
Pair them with a hide poncho and the cold stops sending you home early. Once a Level 2 bench and a sewing kit are around, proper boots take over and these go to the recycler, which hands back about half the leather.
Protection
-
Bullet
5% -
Arrow
5% -
Stab
5% -
Slash
10% -
Blunt
10% -
Cold exposure
30% -
Radiation exposure
2% -
Bite
20%
- Legs
- Feet
Crafting
- Crafting time
- 15 s
- Research cost
- 10 Scrap
Recycling
At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.
How to get
-
Craft
by hand
-
Research
10 Scrap at a Research Table