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Weapon

Flashbang

Blinds and disorients everyone near the blast, your own team included. Thrown into a room right before a push, it buys the second that wins the doorway.

Characteristics

Category
Weapon
Stack size
3
Workbench
Level 2
Craftable
Yes
Researchable
Yes · 30 Scrap
Damage
20
Blast radius
6 m
Fuse
1.25 s

Overview

In-game description
A bright explosive device which blinds and disorients anyone near it upon detonation

You throw a flashbang when you know where the enemy is holding and you need them to miss the first shot. Your C4 has just opened the wall of a loot room, the defender sits on the corner with a shotgun, and walking in blind is how raids end. A flash through the hole leaves him staring at white while you take the room.

  1. Stack up beside the opening, out of its line of sight.
  2. Call it on voice, throw it in and turn away until it pops.
  3. Push the moment it goes off, while the people inside still cannot see.

The call is the part people skip. The flash does not care whose side you are on, so a teammate who watched it fly walks in as blind as the defender. It is not meant to kill either. The damage comes from your gun, or from an F1 grenade thrown in right behind it.

It costs twice the metal fragments of an F1, on the same Level 2 bench. A smoke grenade does a different job: smoke hides you from people far away, while a flash ruins the aim of people up close.

Crafting

Workbench level
Level 2
Crafting time
10 s
Research cost
30 Scrap

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Recycling

Recycler

At power grid stage 2 a green recycler works at 60% instead of 50%. Yields depend on the recycler.

How to get

  • Craft

    at a Level 2 Workbench

  • Research

    30 Scrap at a Research Table