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Traps

Shotgun Trap

Wood and frags are one farm run. Two gears and two ropes decide how many doors get a trap: rope is always loot, and early in a wipe the gears are too.

Data: Rust build 2026-10-02

Item details

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Summary

Metal Fragments
×250
Craft time
15 s
Workbench
Level 1
Research
60 Scrap

Resources

Crafting tree

Shotgun Trap ×1

Crafting chain

Item Crafts × yield Left over
Shotgun Trap15 s · Level 1 1 × 1 —

About this craft

Every door you want covered costs two gears and two ropes, and neither comes off a Level 1 bench. Rope comes off no bench at all: it is loot, from barrels, crates and recycled bows. Gears wait for Level 3, and unfolding them adds 200 scrap to the bill. The trap's own blueprint is a cheap Level 1 pick, so for most of a wipe every trap is assembled from road barrels, crates and the recycler.

Those parts have other buyers. Armored doors and ladder hatches want the gears, satchels and bows want the rope. Give the first trap to the airlock behind your front door and decide on the rest when the box allows.

Tip

Craft a stack of handmade shells in the same session. The trap fires nothing else, and an empty one guards nothing.

A worn trap is half of the next one: the ordinary recycler hands back a gear and a rope. Once high quality metal is spare, an auto turret covers a whole room, and the trap stays the cheap guard for one door.

Questions

Shotgun Trap ×10: how many resources?

Metal Fragments ×2,500, Wood ×5,000, Gears ×20, Rope ×20.

Which workbench does Shotgun Trap need?

Workbench level 1.

How long does Shotgun Trap take to craft?

15 s for one, every step included.

How much scrap does researching Shotgun Trap take?

60 scrap for every blueprint in the chain.

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Quick facts

Category
Traps
Stack size
1
Yield per craft
1
Workbench
Level 1
Research
60 Scrap