Skip to content
Component

Aiming Module

Four tech trash and a pile of frags, with no blueprint to learn. The page prices the module you looted, and what it becomes if nobody fires the MLRS.

Data: Rust build 2026-10-02

Item details

Calculator

Summary

Metal Fragments
×100
Craft time
10 s
Workbench
Level 3
Research
0 Scrap

Resources

Crafting tree

Aiming Module ×1

Crafting chain

Item Crafts × yield Left over
Aiming Module10 s · Level 3 1 × 1 —

About this craft

No research table will ever show this blueprint. The row marks the module not researchable, so its Level 3 recipe stays locked and every module on a server came out of a crate, as its item page says. The calculator prices what you are holding: a handful of frags and four pieces of tech trash.

The tech trash is what makes it a real decision. While your group still plans to take the MLRS, keep the module with the raid gear: without it the truck never aims, and a box of MLRS rockets is only pipes and powder. Once nobody will run that monument this wipe, the ordinary recycler gives back two tech trash and some frags. Two is exactly what one C4 asks for.

Looking for the gun part that pings targets to your team? That is the targeting attachment, a cheaper Level 2 craft with a blueprint you can learn.

Questions

Aiming Module ×10: how many resources?

Metal Fragments ×1,000, Tech Trash ×40.

Which workbench does Aiming Module need?

Workbench level 3.

How long does Aiming Module take to craft?

10 s for one, every step included.

More recipes

See all recipes

Quick facts

Category
Component
Stack size
1
Yield per craft
1
Workbench
Level 3
Research
—